The Glass Bottle Story

The first anniversary of Glass Bottle Apps’ original launch date is about a month away, and I thought now would be a good time to tell the story of why I got involved in app development and helped start Glass Bottle Apps. This post will cover the first part of my story.

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The first image uploaded to glassbottleapps.com: our first logo.

The story begins in September 2013. I had recently graduated from university and was coming up to the end of a temporary work term. My manager had already extended my term once and would likely not be able to extend it further. Although I had some job interviews lined up, I was also facing the possibility of being unemployed in a few weeks. I had been applying for more permanent jobs for nearly a year with no success and I realized I needed a backup plan. After spending so much time telling people that I was smart , talented, hard working and a fast learner, not to mention having a Bachelor of Science in Civil Engineering, I did not want all of that potential to go to waste. I had read stories about people making money from apps, and I figured that if I was as talented as I had spent the last year telling people I was, I would be able to learn how to develop apps and turn it into a business. If I did get a job later (which I did eventually), I could keep the apps going in my spare time, having put in all the time intensive parts while I was unemployed.

This was not as easy as I thought it would be. In the same week my work term ended, I started watching online videos on how to build Android apps. My cousin also lent me a book called How to Develop Android Apps for Dummies (yes, that’s a thing, although it’s a bit outdated). I started with Android because I owned an Android phone at the time, and could use it for testing (the iOS development would come later).

The first working build of Unit Pricer running on my Samsung Galaxy I5500, the phone I had at the time.

By this point, I had already started coming up with app ideas. I was considering life without a regular job, or at least between jobs, and I knew many people would be in a similar position. I wanted to create apps that would help myself and others like me save money and live comfortably on little to no income. My first app idea was and app they would take a picture of a price tag and tell you if it was a good deal. I didn’t know how to implement OCR (optical character recognition) at the time, but the idea eventually evolved into Unit Pricer.

It was at a dinner, probably Thanksgiving (Canadian Thanksgiving is mid-October), where I first discussed app development with my friend Rob. I mentioned that after my work term had ended, I was using my newly found free time to learn app development, and that I was working on a few money-savings-oriented apps. As it turned out, he also had some app ideas he wanted to develop, but hadn’t had time to work on. When he went out for dinner, he had observed that getting a bottle of wine was often a better deal than buying individual glasses, but not always. Restaurants sometimes priced their glasses arbitrarily and the glass would be a better deal.He wanted to make an app that would calculate this as quickly and simply as possible, and had no luck finding such an app on Google Play or the App Store. Rob’s ideas would become Glass or Bottle and Pint or Pitcher. We agreed that we were working towards similar goals and that it would be easier to work together. We decided to start developing together and aiming for a holiday season launch.

To be continued…

 

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  • Our Year 2014 in Review | Glass Bottle Apps :

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  • Our Year 2014 in Review | Glass Bottle Apps Test Site :

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